Large City: Kōs Gōs Med

Kōs Gōs Med

Kōs Gōs Med
Example Wood Elven architecture.
StateCovenent of Irus
ProvenceTeburth Deanery
Sub ProvenceKusvreflö Parish
RegionS̺âhâlà Hûmæ Fields
Founded1364
Community LeaderMaster Mira Berdra
Area313 km2 (125 mi2)
Average Yearly Temp18°C (64°F)
Average Elevation5228 m (17152 ft)
Average Yearly Precipitation199 cm/y (78 in/y)
Population73719
Population Density235 people per km2 (589 people per mi2)
Town AuraIllusion
Naming
Native nameKōs Gōs Med
Pronunciation/koːs/ /goːs/
Direct Translation[immune] [lot]
Translation[Not Yet Translated]

Kōs Gōs Med (/koːs/ /goːs/ [immune] [lot]) is a subtropical Large City located in Kusvreflö Parish, Teburth Deanery, within the Covenent of Irus.

The name Kōs Gōs Med is derived from the Wood Elvish language, as Kōs Gōs Med was founded by Trgèj Berdra, who was culturaly Wood Elven.

Climate

Kōs Gōs Med has a yearly average temperature of 18°C (64°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cold 10°C (50°F). Kōs Gōs Med receives an average of 199 cm/y (78 in/y) of precipitation, most of which comes in the form of rain during the fall. Kōs Gōs Med covers an area of nearly 313 km2 (125 mi2), and an average elevation of 5228 m (17152 ft) above sea level.

Overview

Kōs Gōs Med was founded durring the late 15th century in spring of the year 1364, by Trgèj Berdra. The establishment of Kōs Gōs Med was somewhat plagued by a lack of willing colonists, leading to Trgèj Berdra electing to pay people to resettle in Kōs Gōs Med.

Kōs Gōs Med was built using the conventions of Wood Elven durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Kōs Gōs Med is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Kōs Gōs Med is is constructed arround a series of broad flagstone mainstreets which form overlapping circles, with smaller strait roads linking the circiles to eachother at varrious points. The city rests behind the absurdity that is a thick, timber braced, wall made of clay bricks. While visualy impressive and certainly an astetic, Kōs Gōs Med's wall provides no actual defence against siege equipment due to the choice of its cosntruction materials. Even nonexperts can tell the town is trying to impress rather than defend with its walls, towers, and gatehouses. Though admittedly, they do look nice... To primitive tribals who have never seen fortifications before. The political statment focused walls have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

A look around Kōs Gōs Med has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s everything together. Regardless, you do not feel it would be wise to remain in Kōs Gōs Med long.

Civic Infrastructure

Kōs Gōs Med possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Kōs Gōs Med has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Kōs Gōs Med has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kōs Gōs Med. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kōs Gōs Med's parks.

Kōs Gōs Med has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kōs Gōs Med.

Kōs Gōs Med has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Kōs Gōs Med has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Kōs Gōs Med has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Kōs Gōs Med has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Kōs Gōs Med has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kōs Gōs Med has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kōs Gōs Med has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kōs Gōs Med's public wards, blessings, and other arcane systems.

Kōs Gōs Med has an Arcane Academy which provides higher education in the arcane sciences.

Kōs Gōs Med possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Kōs Gōs Med's grid is powered by a god's will and kindness.

Kōs Gōs Med's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Kōs Gōs Med has a first rate hospital which caters to anyone in need of long term medical care.

Kōs Gōs Med has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Kōs Gōs Med has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kōs Gōs Med's natural decorations nor waterways.

Kōs Gōs Med has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Kōs Gōs Med has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Kōs Gōs Med has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Kōs Gōs Med is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Kōs Gōs Med's mayor's house was built using a different architectural style from the rest of the town. The style used is characterized by dynamic designs and complex architectural plan forms; intended to heighten feelings of motion and sensuality, and frequently based on the oval. It made extensive and extreme use of: Grandeur, Contrast, Curves and twists, Rich surface treatments, Gilded statuary, Bright colors, Vividly painted ceilings, Fragmented or deliberately incomplete elements, Large-scale frescoes, Dramatic central projections on an external facade, the use of plaster, stucco, or marble finishing, Illusory effects such as trompe l’oeil, and pear-shaped domes. While beloved by the nobility, the common folk tended to despise the style due to the massive consumption of resources required for even a small building constructed in this style.

Due to the actions of local Kami, winter is long in Kōs Gōs Med.

The Bumblebee, Giant Worker near Kōs Gōs Med are known to be more aggressive than normal.

Kōs Gōs Med's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves reenactments to channel Chronomancy energies of tier 1 via mimery.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 143
  • Farmers: 223
  • Farm Laborer: 433
  • Hunters: 254
  • Milk Maids: 193
  • Ranchers: 97
  • Ranch Hands: 186
  • Shepherds: 189
    • Farmland: 299299 m2
    • Cattle and Similar Creatures: 18429
    • Poultry: 221157
    • Swine: 14743
    • Sheep: 737
    • Goats: 147
    • Horses, Mounts, and Beasts of Burden: 7371

Craftsmen

  • Arms and Toolmakers: 160
  • Blacksmiths: 175
  • Bookbinders: 91
  • Buckle-makers: 100
  • Cabinetmakers: 167
  • Candlemakers: 273
  • Carpenters: 241
  • Clothmakers: 230
  • Coach and Harness Makers: 75
  • Coopers: 204
  • Copper, Brass, Tin, Zinc, and Lead Workers: 101
  • Copyists: 68
  • Cutlers: 61
  • Fabricworkers: 189
  • Farrier: 421
  • Furriers: 47
  • Glassworkers: 254
  • Gunsmiths: 151
  • Harness-Makers: 68
  • Hatters: 145
  • Hosiery Workers: 52
  • Jewelers: 85
  • Leatherwrights: 175
  • Locksmiths: 72
  • Matchstick makers: 111
  • Musical Instrument Makers: 105
  • Painters, Structures and Fixtures: 94
  • Paper Workers: 103
  • Plasterers: 102
  • Pursemakers: 129
  • Roofers: 75
  • Ropemakers: 74
  • Rugmakers: 71
  • Saddlers: 129
  • Scabbardmakers: 169
  • Scalemakers: 74
  • Scientific, Surgical, and Optical Instrument Makers: 49
  • Sculptors, Structures and Fixtures: 71
  • Shoemakers: 70
  • Soap and Tallow Workers: 234
  • Tailors: 446
  • Tanners: 94
  • Upholsterers: 108
  • Watchmakers: 99
  • Weavers: 210
  • Whitesmiths: 59

Merchants

  • Adventuring Goods Retellers: 51
  • Arcana Sellers: 52
  • Beer-Sellers: 103
  • Booksellers: 115
  • Butchers: 189
  • Chandlers: 199
  • Chicken Butchers: 196
  • Entrepreneurs: 79
  • Fine Clothiers: 175
  • Fishmongers: 179
  • Florists: 44
  • Potion Sellers: 118
  • Resellers: 335
  • Spice Merchants: 99
  • Wine-sellers: 147
  • Wheelwright: 110
  • Woodsellers: 70

Service workers

  • Bakers: 351
  • Barbers: 359
  • Coachmen: 103
  • Cooks: 263
  • Doctors: 169
  • Gamekeepers: 111
  • Grooms: 63
  • Hairdressers: 273
  • Healers: 213
  • Housekeepers: 230
  • Housemaids: 409
  • House Stewards: 245
  • Inns: 70
  • Laundry maids: 144
  • Maidservants: 263
  • Nursery Maids: 131
  • Pastrycooks: 254
  • Restaurateur: 283
  • Tavern Keepers: 368

Specialized Laborer

  • Ashworkers: 107
  • Bleachers: 67
  • Chemical Workers: 42
  • Coal Heavers: 156
  • In-Town Couriers: 171
  • Long Haul Couriers: 189
  • Dockyard Workers: 144
  • Gas Workers: 36
  • Hay Merchants: 63
  • Leech Collectors: 182
  • Millers: 184
  • Miners: 160
  • Oilmen and Polishers: 122
  • Postmen: 171
  • Pure Finder: 96
  • Skinners: 204
  • Sugar Refiners: 41
  • Tosher: 117
  • Warehousemen: 254
  • Watercarriers: 145
  • Watermen, Bargemen, etc.: 223

Skilled Laborers

  • Accountants: 92
  • Alchemist: 116
  • Clerk: 153
  • Dentists: 75
  • Educators: 196
  • Engineers: 102
  • Gardeners: 75
  • Mages: 55
  • Plumbers: 77
  • Pharmacist: 84
  • Professors: 31
  • Scientists: 56
  • Wizards: 32

Civil Servants

  • Adventurers: 67
  • Bankers: 97
  • Civil Clerks: 160
  • Civic Iudex: 83
  • Consultants: 46
  • Exorcist: 167
  • Fixers: 86
  • Kami Clerk: 143
  • Landlords: 155
  • Lawyers: 87
  • Legend Keepers: 127
  • Militia Officers: 567
  • Monks, Monastic: 237
  • Monks, Civic: 263
  • Historian, Oral: 153
  • Historian, Textual: 86
  • Policemen, Sheriffs, etc.: 175
  • Priests: 335
  • Rangers: 102
  • Rat Catchers: 114
  • Scholars: 111
  • Spiritualist: 147
  • Slayers: 41
  • Storytellers: 278
  • Military Officers: 254

Cottage Industries

  • Brewers: 199
  • Comfort Services: 283
  • Enchanters: 85
  • Herbalists: 80
  • Jaminators: 223
  • Needleworkers: 263
  • Potters: 122
  • Preserve Makers: 204
  • Quilters: 105
  • Seamsters: 409
  • Spinners: 204
  • Tinker: 81
  • Weaver: 199

Artists

  • Actors: 75
  • Architects: 28
  • Bards: 118
  • Costumers: 45
  • Dancers: 89
  • Drafters: 48
  • Engravers: 58
  • Fine Furniture Carpenters: 35
  • Glaziers: 79
  • Inlayers: 70
  • Musicians: 216
  • Painters, Art: 37
  • Playwrights: 78
  • Sculptors, Art: 64
  • Wood Carvers: 263
  • Writers: 254

Produce Industries

  • Butter Churners: 254
  • Canners: 193
  • Cheesmakers: 254
  • Ice Merchants: 33
  • Millers: 156
  • Picklers: 131
  • Smokers: 93
  • Stockmakers: 80
  • Tobacconists: 111
  • Tallowmakers: 160

27997 of Kōs Gōs Med's population work within a Foundational Occupation.

40562 of Kōs Gōs Med's population do not work in a formal occupation, but do contribute to the local economy. 5160 (7%) are noncontributers.

Points of Interest

Kōs Gōs Med is accessed from a nearby river via an intricate series of locks.

POI

History

Kōs Gōs Med used to be more prosperous, but something happened relatively long ago that left it a shrunken shadow of its former self. If the settlement is prosperous, the locals often lament how much more they could have had. If the settlement is not prosperous, the locals blame their ill fortunes on that event. Reminders of this better time can be found in many places within Kōs Gōs Med.

The the a cube of Truename Magic, an a cube imbued with potent amounts of Truename Magic energies was created near Kōs Gōs Med by in time immemorial, reportedly some time during the late 2nd century.

History